DOVRASoftware · London EC1

London --:--

Service · UI / UX

Design you can hold in your hand.

Research, prototypes and interface design that stays faithful all the way into production.

Understanding before drawing.

Design starts with conversations: with you, with the people who will use the product, and sometimes with the people who will support it. We map journeys as they are today, mark where they break, and agree which of those breaks the product should fix first. That agreement is often the most valuable artefact of the whole project.

Prototypes over presentations.

Rather than presenting static screens, we build clickable prototypes that run on a real phone or in a real browser. You can put them in front of colleagues and customers, watch where they hesitate, and change course while change is still cheap.

Visual design follows once the structure holds: typography, colour, motion and illustration chosen to suit your organisation, checked for contrast and legibility rather than simply admired.

Design systems with a purpose.

For products that will grow, we assemble a design system: the components, patterns and rules that keep the interface consistent as new features arrive. We keep it as small as it can be, document why each piece exists, and build it in code alongside the design files so the two cannot drift apart.

  • Accessible colour and type scales
  • Component states, including errors, empty and loading states
  • Content guidelines for labels, messages and tone